Potential Games for a Rotation

Gaslight or 1920’s

System: Call of Cthulhu

Game Master Andrew W

Venue: Glanville Hall Wednesday night


Harrlock's Legacy

System: Dark Heresy 2e

Game Master Jo F

Venue: Glanville Hall Wednesday night

Dark Heresy Based in the grim dark Warhammer 40k universe where the future is an eternal war, mankind unites under the God Emperor’s banner to battle aliens and demonic entities from the Warp.

In Dark Heresy players take on the roles of Acolytes of the God Emperors' Inquisition. You stand in the front line of a great and secret war where your duty is to hunt out the foul stench of heresy, the vile alien, and the twisted influence of Chaos.

You will tread where others fear, venturing to distant planets, ancient space hulks and the unsavoury depths of the under-hive. You will never know fame nor reward, yet if you stand resolute your deeds will be whispered to the God-Emperor of Mankind and your name will be revered for millennia. Something terrible stirs upon the pleasure planet of Quaddis. Portents and ancient evils become evident as the penultimate 13th Hour approaches.

Will your Acolytes be able to discover the secret of the Haarlock's Legacy in time?

From the bloody, labyrinthine Red Cages to the mansion of Gabriel Chase, the adventure draws the Acolytes into the dark underside of Quaddis.

The affairs of the notorious Rogue Trader Erasmus Haarlock take form, setting the stage for the fate of the Calixis Sector

dark heresy 2e

Dragon of Icepire Peak

System: D&D 5e

Game Master Julia

The frontier town of Phandalin is built on the ruins of a much older settlement. Hundreds of years ago, the old Phandalin was a thriving human town whose people were firmly allied with neighboring dwarves and gnomes. Then an orc horde swept through the area and laid waste to the settlement, and Phandalin was abandoned for centuries.

In the last three or four years, settlers from the cities of Neverwinter and Waterdeep have begun the hard work of reclaiming the ruins of Phandalin. The new settlement is home now to farmers, woodcutters, fur traders, and prospectors drawn by stories of gold and platinum in the foothills of the Sword Mountains. The arrival of a white dragon threatens to destroy all that they've worked to rebuild.

Ghosts of Saltmire

System D&D 5e

Game Master Calum

Venue: Glanville Hall Wednesday night

A mixture of Roleplaying and action, nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction.

Smugglers guide their ships to hidden coves, willing to slit the throat of anyone fool enough to cross their path.

Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. While Saltmarsh slumbers, the evils that seek to plunder it grow stronger

Anonassi Encounters

System Era: Chosen

Game Master Mark C

The Chosen, Legions of creatures are invading our world and taking people. Only a few “Chosen” individuals can see them – less than 1% of the population. But we have to fight back.

Join the war against creatures from another dimension, fighting for Humanity across the centuries against the hordes from a dark universe hoping to take over our own…

This a day 0 for you Chosen, strange things are occurring in Harbour City, can you discover the truth before......

ERA: Chosen

Powers - Blessing or a Curse?

System Era: Empowered

Game Master Mark C

Venue: Glanville Hall Wednesday night

The Empowered are coming into being, how, what or why is unknown, all that is known is Government are afraid. What they fear they make illegal.

The team battle with the abilities in a world that hates them, protecting the civilians from bigger wider frets, but are they thanked or loathed, time will tell.........

https://markgmrpg.blogspot.com/p/era-empowered.html

Era: The Empowered is a Tabletop RPG based in a world where superpowers are real. Across the world, individuals are emerging as heroes and villains.

You will play as one of these “Empowered” with remarkable abilities. Whether your ability is to harness the power of flame, read others’ minds or super strength, both sides will be interested in you…

Era: The Empowered offers an opportunity for balanced characters with all types of abilities, from super strength to resurrection! The innovative Power Tree mechanic, designed and integrated into the Era d10 rule set for this game, provides the opportunity to build whatever powers you want.

the empowered

Boardgames

System: Multiple

Game Master Jerrie

Spend the rotation getting together to play board games.

Be it one offs, small or epic games and even campaign games.


Era: Hitman

System: Era: Hitman

Game Master Mark C

In this game, you are a hitman, an assassin who eliminates targets for anyone paying the right amount.

Whether your skill is stealth, approaching your enemies unseen, firing a bullet from a neighbouring rooftop, hacking automated defences or demolishing a building to eliminate everyone inside, you are always in demand. You might be new to being an assassin, or you might be a grizzled veteran about ready for retirement. None of this matters to the Assassins’ Guild; only that you can complete the job and your team are assigned.

hitman

Battle of the Bards

System: D&D 5e

Game Master Mark C

Venue: Glanville Hall Wednesday night

"Dude! My Alchemical Romance bailed on the battle of the bands, which means we're in! Or, we will be once we change our name... Apparently "DICKPUKE" isn't allowed or something..."

Congratulations, your band has been accepted to be a part of the 34th annual Sclipbert B. Bardangle School of Music Battle of the Bands! Your rival band will be there, and you must beat them as well as the other 14 indie bands to rise out on top. What is your band's name? Your rival's band name? What genre of music do you play? What is your stage name, as well as the stage names of your fellow bandmates? What will you do with the prize money (5k gp)?

Symbaroum (the original not the 5e conversion)

System Symbaroum (the original not the 5e conversion)

Game Master Andy

Venue: Glanville Hall Wednesday night

Symbaroum (the original not the 5e conversion) A dark and gritty fantasy set around the huge forest of Davokar which covers the mighty ruins of Symbar. You play tomb raiders and adventures who risk the dangers of the forest to recover artefacts to sell to the highest bidder. The deeper you go into the forest the more dangerous it gets and the more you open yourselves to the corruption that lingers in the ruins, but the richer the prizes.

The One Ring (2e) Be a Hobbit or a Ranger or a Man of Bree etc in Middle Earth between the Battle of Five Armies and the War of the Ring. Try and keep the shadow at bay whilst enjoying second and third breakfasts as Sauron gathers his strength away to the south in Mordor.

Traveller Travel the galaxy in a “previous used” spaceship, what could possibly go wrong. Do what you need to do to keep your ship flying and heading out into the “black” as you deliver mail, cargo and people, some of it legal. The Spinward Marches and the Trojan Reach awaits.


The One Ring

System The One Ring (2e)

Game Master Andy

Venue: Glanville Hall Wednesday night

Be a Hobbit or a Ranger or a Man of Bree etc in Middle Earth between the Battle of Five Armies and the War of the Ring. Try and keep the shadow at bay whilst enjoying second and third breakfasts as Sauron gathers his strength away to the south in Mordor.


TBC

System: D&D 5e

Game Master Andrew W

Venue: Glanville Hall Wednesday night

5e D&D game for characters starting at level 1.

d&d 5e

TBC

System Warhammer

Game Master Chris

Venue: Glanville Hall Wednesday night

Travelling to the City of Nuln a group of adventures form, their desire to make connections, get employment and more importantly, earn some Crowns being all too enticing. Finding a job in the city of opportunity isn't too hard, but the deep swill of the city's heart is as dark and rotten as the dangers it contains. How will you face these dangers and flourish with your lives, body and mind intact?


WFRP 4e uses a D100 system with bonuses for targets, D10s are recommended. The system itself is mid/high-fantasy and far more brutal than D&D. Prepare to lose stats, fingers, limbs, sanity and characters on your adventure. It would be recommended to have a basic understanding of the lore at a high level, there are plenty of resources around for free that can be read in a few minutes

TBC

System: Dungeon Crawl Classics

Game Master Graham

Venue: Glanville Hall Wednesday night

You're no hero.

Your're an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.

Return to the glory days of fantasy with the Dungeon Crawl Classics RPG. Adventure as 1974 intended you to, with modern rules grounded in the origins of sword and sorcery. Fast play, cryptic secrets, and a mysterious past await you.

As Yet Untitled

System: Mix

Game Master Richard T

Venue: Glanville Hall Wednesday night

A table where people take turns to run a shorter games/oneshots across a rotation?

Maybe a less intimidating way for people to start GMing?

Traveller

System Traveller

Game Master Andy

Venue: Glanville Hall Wednesday night

Travel the galaxy in a “previous used” spaceship, what could possibly go wrong. Do what you need to do to keep your ship flying and heading out into the “black” as you deliver mail, cargo and people, some of it legal. The Spinward Marches and the Trojan Reach awaits.


Return to Saltmarsh

System D&D 5e

Game Master Calum

Venue: Glanville Hall Wednesday night

Following on from the defeat of an old evil by a brave band of adventurers, life in Saltmarsh largely returned to normal. However in recent days fresh political developments have thrust the town into chaos, and those that employ the magical powers have found that their abilities, and lives are at risk. An urgent message from emperor has arrived with grim news. The sleepy fishing town once again has need of brave adventurers to rescue it from this new threat, and from itself