Current Games

The games currently being played at Hobbits Hole Roleplaying Club

Ghosts of Saltmire

System D&D 5e

Game Master Calum

Venue: Glanville Hall Wednesday night

Players: Jerrie S, Jason J, Simon H, Bruce

A mixture of Roleplaying and action, nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction.

Smugglers guide their ships to hidden coves, willing to slit the throat of anyone fool enough to cross their path.

Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. While Saltmarsh slumbers, the evils that seek to plunder it grow stronger

Original Adventures Reincarnated #5: Castle Amber

System D&D 5e

Game Master Andrew

Venue: Glanville Hall Wednesday night

Players: Richard C, Richard T, Freddie, Julia D

In 1981 a game called Castle Amber was released by TSR to be run with the Expert D&D set. In a nutshell the characters get stuck in a mysterious mansion and have to find their way out.

Castle Amber has been updated to 5th edition and is described as the perfect old-school “funhouse dungeon”. However, I can assure you that Pat Sharp will not be making an appearance!

Follow this link for further information about the game.


System D&D 5e

Game Master Marco

Venue: Glanville Hall Wednesday night

Players: Stig, George, Andy D, Mohit

It has been over a year and a half since they came. A largely peaceful world torn apart by invasion. Giants of all kinds despite their historic enmity joined in unexplained alliances catching all around them off guard. Within a few short weeks, villages were razed to the ground, towns overrun and cities were taken over with overlords and their minions keeping control.

Despite most means of defence being confiscated and enslavement being the norm, small pockets of defiance remain, desperately holding onto what is left of their freedoms in the hope of one day getting the chance to take back their world. This is where you find yourself. A small rag-tag team of resistance looking for supplies wherever possible and hoping for just a chance to put things right. Sometimes though, those chances come from the most unlikely of sources.

NOTE: This campaign will begin with characters at 5th level so some D&D experience will be needed to be able to play


System Era

Game Master Mark C

Players: Chris J, Christopher, Carol C, Neil

The Chosen, Legions of creatures are invading our world and taking people. Only a few “Chosen” individuals can see them – less than 1% of the population. But we have to fight back.

Join the war against creatures from another dimension, fighting for Humanity across the centuries against the hordes from a dark universe hoping to take over our own…

ERA: Chosen

Rime of the Frostmaiden

System D&D 5E

Game Master Andrew W


Players: Apo, Rich, Stig, Bruce, Mark C, George - New Players welcome

Some secrets are worth dying for

Feel the cold touch of death in this adventure for the world’s greatest roleplaying game.

In Icewind Dale, adventure is a dish best served cold.

Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winter’s wrath has so coldly preserved—as do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the Frostmaiden’s everlasting night?

Icewind Dale: Rime of the Frostmaiden is a tale of dark terror that revisits the forlorn, flickering candlelights of civilization known as Ten-Towns and sheds light on the many bone-chilling locations that surround these frontier settlements.

Setting the scene: Some information that all of your characters will know: Places: In Icewind Dale there are Ten Towns around three lakes.

The lakes are Maer Dualdon, Lac Dinnshere, Redwater. The towns are Bremen, Bryn Shander, Caer Dineval, Caer-Koenig, Dougans Hole, Easthaven, Good Mead, Lonelywood, Targos, Termalaine.

Around the Ten Towns is wilderness:

  • To the north is the Sea of Moving Ice

  • To the east the Reghed Glacier and barbarian tribes

  • To the south the Spine of the World Mountains

  • To the west frozen tundra and more mountains.


  • Each of the Ten Towns has a governor (a.k.a Speaker).

  • There are four tribes (Bear, Elk, Tiger, Wolf) of Reghed Nomads that live on the Glacier.

  • There are two rival Goliath settlements in the Spine of the World Mountains (Skytower Shelter and Wyrmdoom Crag)

  • Shield Dwarves from Clan Battlehammer hail from the Dwarven valley at the foot of Kelvin’s Cairn where they mine for iron.


  • Temperatures are -49 degrees Fahrenheit (-45 degrees Celsius). Minus 80 degrees with windchill.

  • Dim light during the day. Twilight extends from 10am – 2pm. Icewind Dale is then dark until the aurora or the full moon appears in the night sky.

  • Overland travel best by dogsled, Axe beak or on foot with snow shoes.

  • On nights of the new moon each town sacrifices either a person, food or warmth to Auril to try to appease her.

The everlasting rime: It is said that Auril the Frostmaiden (the divine embodiment of winters fury) keeps Icewind Dale in a perpetual dark winter, something that is commonly referred to as the everlasting rime. No one knows why Auril is doing this or why the other gods do nothing. The everlasting rime has lasted so far for two years and is having a negative impact on the inhabitants in and around The Ten Towns.

Master Mayhem

System Era: The Empowered

Game Master Mark C

Venue: Online - Friday night Discord and Roll20

Players: Apo, Rich, Stig, Andy, Noah, Anna - New Players welcome

Era: The Empowered is a Tabletop RPG based in a world where superpowers are real. Across the world, individuals are emerging as heroes and villains.

You will play as one of these “Empowered” with remarkable abilities. Whether your ability is to harness the power of flame, read others’ minds or super strength, both sides will be interested in you…

Era: The Empowered offers an opportunity for balanced characters with all types of abilities, from super strength to resurrection! The innovative Power Tree mechanic, designed and integrated into the Era d10 rule set for this game, provides the opportunity to build whatever powers you want.

Spandex or Leather saw the team forming their own alliance and trying to win over puplic support in the face of the Empowered being illegal. Nylon or Kevlar continues on with the theme, with the team expanding and going on new adventures as they become famous.

the empowered