The games currently being played at Hobbits Hole Roleplaying Club
"I can't lie to you about your chances, but... you have my sympathies."
Space is vast, dark, and not your friend. Gamma rays and neutrino bursts erupt from dying stars to cook you alive, black holes tear you apart, and the void itself boils your blood and seizes your brain. Try to scream an no one can hear you — hold your breath and you rupture your lungs. Space isn't as empty as you'd think, either — its frontiers are ever expanding. Rival governments wage a cold war of aggression while greedy corporations vie for valuable resources. Colonists reach for the stars and gamble with their lives — each new world tamed is either feast or famine. And there are things lurking in the shadows of every asteroid — things strange and different and deadly.
This is the official ALIEN tabletop roleplaying game—a universe of body horror and corporate brinkmanship, where synthetic people play god while space truckers and marines serve host to newborn ghoulish creatures. It’s a harsh and unforgiving universe and you are nothing if not expendable.
Stay alive if you can.
In the world of Skotar, where magic flows freely and the gods rise and fall on the belief of their followers, the Hatean Kingdom is in its final years.
The king is a sickly, weak-willed child and the cowardly nobility squabble over dwindling wealth while rarely dispatching any forces beyond their walls. The commoners toil on, relying on the sheer scale of their territory and the untamed lands at their borders to keep old rivals and newly independent states at bay, for now.
As winter looms, the duke of Fablehall caves to pressure to call freelance adventurers into a group to investigate why the nearby hamlet of Eulham has failed to deliver its annual harvest tithe. So close to Fablehall and far from any borders, not to mention home to a respectable sorcerer, Eulham is thought to be one of the sleepiest of town in all Skotar. It is here, in the Hatean Kingdoms’ breadbasket, that a new threat begins to stir.
The dark cannot be unheard.
A 5E campaign starting at Level 3. Characters are standard point buy, but receive a free feat at character creation (and gp equal to the max roll for a level 1 character for equipment)
Baldur's Gate: Descent into Avernus
System D&D 5e
Game Master Freddie
Venue: Glanville Hall Wednesday night
Players: Andrew, Jerrie, Marco
It starts in the city of Baldur's Gate "as it slowly succumbs to the sway of corrupt powers and evil gods". The adventurers will go on a search for redemption as they descend into Avernus, the first layer of the Nine Hells, which is ruled by the Archdevil Zariel. Players will also have the option of wading into the Blood War.
System Lancer TTRPG
Game Master Noah
TALISMAN, a sci-fi adventure set roughly 12000 years in the future.
It'll be using the Lancer TTRPG system via Roll20, a "Mud & Lasers" game with a good mix of narrative play and bombastic combat.
If you like the idea of piloting your own giant Mech suit, hacking into terminals with cybernetic implants, or stealing sought-after equipment from powerful MegaCorps, then this is the game for you.
Sometime in the millennium 2XXX, a catastrophic event dubbed “The Fall” decimated most of society, leaving us to struggle in the mess we created.
Those who survived managed to spread their wings and form a great interstellar Union of countless star systems.
The (give or take) 12,000 years it took to build this new utopia were fraught with violence, so it’s no surprise that remnants of these wars still remain today.
You are a newly licensed, fully-fledged pilot of your own personal mechanised chassis (or ‘Mech’ for short).
You could be a rusty engineer from the outer Cascades, a no-nonsense trader from the Karrakin Baronies, or even a simple baker from the deserts of Moonhammer.
Whoever you are, you’ve just been awarded your Lancer License – giving you access to state-of-the-art technology that some could only dream of.
Era: The Empowered is a Tabletop RPG based in a world where superpowers are real. Across the world, individuals are emerging as heroes and villains.
You will play as one of these “Empowered” with remarkable abilities. Whether your ability is to harness the power of flame, read others’ minds or super strength, both sides will be interested in you…
Era: The Empowered offers an opportunity for balanced characters with all types of abilities, from super strength to resurrection! The innovative Power Tree mechanic, designed and integrated into the Era d10 rule set for this game, provides the opportunity to build whatever powers you want.
Spandex or Leather saw the team forming their own alliance and trying to win over puplic support in the face of the Empowered being illegal. Nylon or Kevlar continues on with the theme, with the team expanding and going on new adventures as they become famous.