Current Games

The games currently being played at Hobbits Hole Roleplaying Club

Wyld

System Homegrown

Game Master Simon H

Venue: Glanville Hall Wednesday night

Rotation: July to September

Players: Adi, Freddie, Noah, George

It's very much inspired by ancient Celtic and Germanic myth and legend from the European Iron Age.

A hard edged, grounded setting in some ways, but the gods and the otherworld are ever near.

You play the new generation of potential leaders for your community.

In the first session you decide the story of your clan, their legends, history, advantages and disadvantages. Each session you will be faced with new dangers and opportunities for yourselves and your community.

https://docs.google.com/document/d/1mOXbAtnzI08d2B68b39XtLA8sMRjNqk7Yb0gCxr-vOw/edit?usp=sharing

Wyld

The legend of The Moon Underwater

System D&D 5e

Game Master Jerrie S

Venue: Glanville Hall Wednesday night

Rotation: July to September

Players: Marco, Rich, Shorty, Bruce

After years of peace, and blissful normality, you begin to hear tales from the sea. Tides are no longer to be trusted and large ships are going missing. Stories are told of these strange events pointing to all manner of ungodly evil. Demons, dragons and even the Kraken himself are being blamed.

On the evening of the summer solstice, two moons rise instead of one. Sudden rumours of a great evil are being whispered across the realm and its presence is being felt throughout the land. Even as far as where you now dwell has seen leagues of undead, plagues of locusts and raging forest fires. To you, these strange events are no coincidence.

Many years after your legendary actions, you are one of a select group of heroes who find yourselves drawn to a distant tavern called ‘The Moon Underwater’. It seems that retirement will have to wait as you are asked to put on your armour and sharpen your blades and call upon your patrons once again.

DND E5, Starting Level 10, ending level 17ish (I ask that you use a character you have played and loved from any genre but build in E5.)

D&D The Legend of the Moon Underwater

Lyre Lyre Pants on Fire

System Era: Lyres

Game Master Mark C

Venue: Glanville Hall Wednesday night

Rotation: July to September

Players: Dave H, Paul C, Stig, Dan C

Lyres, a storytelling game. Adventuring is dangerous, not to mention messy and cold.

Instead stay in the cities. Tell tales of your "adventures" for coin but careful not to get caught out.

All the perks of adventuring with none of the risks.

“Adventuring... Are you kidding me? That sounds dangerous... not to mention plain unsanitary!” – Anonymous

In this game, you are Bards, Rogues, Barbarians and Warriors who need to make a living, just like everyone else... but you aren’t dumb enough to go fighting Skeletons and Zombies in crypts or to tangle with Vampires... (Well, more likely, you’d never make it as adventurers, not that you’ll admit that!).

Instead, you stay in the cities, hanging around the bars and brothels to entertain people with your stories of adventure (which happen to be completely untrue!) and earning money from their patronage. Whether this is just in the form of appreciation for an entertaining evening or a display of gratitude for slaying a troublesome Dragon is completely up to you and your group.

Of course, you’re spending your life lying, and if you’re discovered, the result will most likely be unpleasant, as you are not quite as skilled in combat as you claim to be! There are monsters out there... probably. Either way, people are afraid enough of the possibility to be manipulated. Thus, the “Lyres” were born.

The city of Yarnolth is the ideal place for you to weave your tales: an abundance of taverns, free speech and enough merchants with Gold clinking in their pockets to make it worth your while. The stories you tell can take any form you like – in most cases, the more outlandish the better!

Of course, there are a few things that practitioners of Lyres’ arts have to avoid:

  • Looking less than adventurers. Dirty and unshaven are fine if you’ve just returned from the Death Marshes but ragged clothes are another matter.

  • Claiming to use magic. People may believe in the occasional divine intervention but everyone knows there’s no such thing as throwing fireballs!

  • Ending up in too many bar fights. This will only lead people to believe that you are pathological liars who can’t keep their mouths shut.

  • Getting caught stealing from citizens of Yarnolth – the penalties are severe!

  • Being seen murdering a citizen of Yarnolth – a good brawl is one thing but killing someone? That gets you executed.

ERA: Lyres

Nylon or Kevlar

System Era: The Empowered

Game Master Mark C

Venue: Online - Friday night Discord and Roll20

Rotation: July to September

Players: Rich, Stig, Andy, Noah - New Players welcome

Era: The Empowered is a Tabletop RPG based in a world where superpowers are real. Across the world, individuals are emerging as heroes and villains.

You will play as one of these “Empowered” with remarkable abilities. Whether your ability is to harness the power of flame, read others’ minds or super strength, both sides will be interested in you…

Era: The Empowered offers an opportunity for balanced characters with all types of abilities, from super strength to resurrection! The innovative Power Tree mechanic, designed and integrated into the Era d10 rule set for this game, provides the opportunity to build whatever powers you want.

Spandex or Leather saw the team forming their own alliance and trying to win over puplic support in the face of the Empowered being illegal. Nylon or Kevlar continues on with the theme, with the team expanding and going on new adventures as they become famous.

https://markgmrpg.blogspot.com/p/era-empowered.html

the empowered