August to November 2024 Rotation


System: Warhammer Fantasy Role Play

Game Master Chris

Venue: Glanville Hall Wednesday night

WFRP 4e uses a D100 system with bonuses for targets, D10s are recommended. The system itself is mid/high-fantasy and far more brutal than D&D. Prepare to lose stats, fingers, limbs, sanity and characters on your adventure. It would be recommended to have a basic understanding of the lore at a high level, there are plenty of resources around for free that can be read in a few minutes 

Two Minutes to Midnight

System D&D 5e

Game Master Ben

Venue: Glanville Hall Wednesday night

In the war-torn land of Aeloria, a brutal civil conflict has erupted, tearing apart society along the fault lines of magic and non-magic users. 

As the conflict intensifies, a group known as the "Harmony Keepers," reminiscent of the Red Cross, establishes refugee camps to aid those displaced by the chaos. Your party, initially drawn to help in these camps, soon discovers a deeper and more perilous truth behind the escalating war. 

As tensions reach a critical point, whispers of a magical cataclysm echo through the land. Ancient artifacts, capable of unimaginable destruction, have surfaced, and both sides of the conflict seek to harness their power. 

The refugee camps become a microcosm of the broader struggle, with magic and non-magic individuals forced to coexist in dire circumstances. 

Your party becomes the linchpin in this volatile situation, tasked not only with helping refugees but also with preventing the catastrophic use of these magical artifacts. Uncover the mysteries surrounding the artifacts' origins and the enigmatic figures pulling the strings behind the scenes. 

Navigate political intrigue, forge alliances, and make choices that will determine the fate of Aeloria. 

As the civil war escalates, the threat of total magical destruction looms ever larger. 

Will your party strive to broker peace between the warring factions, or will you take a stand against the misuse of magic, even if it means confronting both sides? 

The Fragments of Harmony await your influence, as the delicate balance between magic and non-magic teeters on the edge of annihilation. 


System Old School Essentials

Game Master Graham

Venue: Glanville Hall Wednesday night


System: Fading Suns

Game Master Mareen

Venue: Glanville Hall Wednesday night

Fading Suns is a science fiction space opera role-playing game published by Holistic Design. 

Aerosian Nights 

System D&D 5e

Game Master Saif

Venue: Glanville Hall Wednesday night

A story-driven roleplay heavy adventure. 

Set in the continent of Aeros, in a world where the All-Father (the singular god) has been missing for a decade and a half, and the angelic demiurges have been the stewards of the domains of men and beasts. 

A continent with multiple cities each with their own culture governments and political agendas and climates. With a vast untamed wilderness that is more than it seems.