Possible Future Games
The following games have been proposed by GMs to be run at a future rotation at Hobbits Hole Roleplaying Club.
Original Adventures Reincarnated #5: Castle Amber
System D&D 5e
Game Master Andrew
In 1981 a game called Castle Amber was released by TSR to be run with the Expert D&D set. In a nutshell the characters get stuck in a mysterious mansion and have to find their way out.
Castle Amber has been updated to 5th edition and is described as the perfect old-school “funhouse dungeon”. However, I can assure you that Pat Sharp will not be making an appearance!
Follow this link for further information about the game.
System Savage Worlds
Game Master David H
In this award-winning, best-selling setting, gunfighters, braves, hucksters, martial artists, shamans, mad scientists, the blessed, and more square off against far more than desperate bandits. An event called "The Reckoning" awakened an ancient evil, and you'd best hope the howls you hear on the High Plains are just a pack of ravenous wolves...
Baldur's Gate: Descent into Avernus
System D&D 5e
Game Master Freddie
Hi all. Pitching a 5e game... Baldur's Gate: Descent into Avernus. Looking to run from October with a party of 4 or so. It's a relatively long campaign but takes you into hell, so what's not to like!
It starts in the city of Baldur's Gate "as it slowly succumbs to the sway of corrupt powers and evil gods". The adventurers will go on a search for redemption as they descend into Avernus, the first layer of the Nine Hells, which is ruled by the Archdevil Zariel. Players will also have the option of wading into the Blood War.
System Lancer TTRPG
Game Master Noah
TALISMAN, a sci-fi adventure set roughly 12000 years in the future.
It'll be using the Lancer TTRPG system via Roll20, a "Mud & Lasers" game with a good mix of narrative play and bombastic combat.
If you like the idea of piloting your own giant Mech suit, hacking into terminals with cybernetic implants, or stealing sought-after equipment from powerful MegaCorps, then this is the game for you.
Sometime in the millennium 2XXX, a catastrophic event dubbed “The Fall” decimated most of society, leaving us to struggle in the mess we created.
Those who survived managed to spread their wings and form a great interstellar Union of countless star systems.
The (give or take) 12,000 years it took to build this new utopia were fraught with violence, so it’s no surprise that remnants of these wars still remain today.
You are a newly licensed, fully-fledged pilot of your own personal mechanised chassis (or ‘Mech’ for short).
You could be a rusty engineer from the outer Cascades, a no-nonsense trader from the Karrakin Baronies, or even a simple baker from the deserts of Moonhammer.
Whoever you are, you’ve just been awarded your Lancer License – giving you access to state-of-the-art technology that some could only dream of.
North Hammer SAGA
System D&D 5e
Game Master Richard
Based in an original, Norse-inspired setting, they are looking to release regular content, following an expansive and divergent story.
In the first module, “Overpowered”, the world of Tyrgard is assaulted by a fearsome insectoid race, who strike without warning and then retreat, leaving their victims reeling, but presenting ample opportunity for the right adventurers to exact revenge...
The Chosen, Legions of creatures are invading our world and taking people. Only a few “Chosen” individuals can see them – less than 1% of the population. But we have to fight back.
Join the war against creatures from another dimension, fighting for Humanity across the centuries against the hordes from a dark universe hoping to take over our own…
Forbidden, Fight to save what remains of Humanity from the clashing forces of Angels and Demons.
Bind a Celestial Weapon to your soul and gain the power you need to survive and thrive in the post-apocalypse…
A survival horror RPG set in a world where, 100 years ago, a cataclysm left mutants and zombies walking across the world! Humanity is a dying race: all that remains is the struggle to stay alive…
A post-apocalyptic world where multiple factions fight for dominance.
Every day, though, Humanity dwindles. There is no chance to save our species here… there is just a chance to live to tomorrow. Will you survive?
Title to be confirmed
System D&D 5e
Game Master Marco
Earliest Date: 2022
To be confirmed high level campaign for the 5th edition of the Dungeons & Dragons fantasy role-playing game.
Lyres, a storytelling game. Adventuring is dangerous, not to mention messy and cold.
Instead stay in the cities. Tell tales of your "adventures" for coin but careful not to get caught out.
All the perks of adventuring with none of the risks.
In the world of Skotar, where magic flows freely and the gods rise and fall on the belief of their followers, the Hatean Kingdom is in its final years.
The king is a sickly, weak-willed child and the cowardly nobility squabble over dwindling wealth while rarely dispatching any forces beyond their walls. The commoners toil on, relying on the sheer scale of their territory and the untamed lands at their borders to keep old rivals and newly independent states at bay, for now.
As winter looms, the duke of Fablehall caves to pressure to call freelance adventurers into a group to investigate why the nearby hamlet of Eulham has failed to deliver its annual harvest tithe. So close to Fablehall and far from any borders, not to mention home to a respectable sorcerer, Eulham is thought to be one of the sleepiest of town in all Skotar. It is here, in the Hatean Kingdoms’ breadbasket, that a new threat begins to stir.
The dark cannot be unheard.
A 5E campaign starting at Level 3. Characters are standard point buy, but receive a free feat at character creation (and gp equal to the max roll for a level 1 character for equipment)
System Free League Publishing
Game Master Paul
"I can't lie to you about your chances, but... you have my sympathies."
Space is vast, dark, and not your friend. Gamma rays and neutrino bursts erupt from dying stars to cook you alive, black holes tear you apart, and the void itself boils your blood and seizes your brain. Try to scream an no one can hear you — hold your breath and you rupture your lungs. Space isn't as empty as you'd think, either — its frontiers are ever expanding. Rival governments wage a cold war of aggression while greedy corporations vie for valuable resources. Colonists reach for the stars and gamble with their lives — each new world tamed is either feast or famine. And there are things lurking in the shadows of every asteroid — things strange and different and deadly.
This is the official ALIEN tabletop roleplaying game—a universe of body horror and corporate brinkmanship, where synthetic people play god while space truckers and marines serve host to newborn ghoulish creatures. It’s a harsh and unforgiving universe and you are nothing if not expendable.
Stay alive if you can.