Shades of Vengeance - Era

List of the previous Shades of Vengeance - Era games played at Hobbits Hole Roleplaying Club

Era: Hitman

Succeed or Die Trying

Game Master Mark Cunningham

In this game, you are a hitman, an assassin who eliminates targets for anyone paying the right amount.

Whether your skill is stealth, approaching your enemies unseen, firing a bullet from a neighbouring rooftop, hacking automated defences or demolishing a building to eliminate everyone inside, you are always in demand. You might be new to being an assassin, or you might be a grizzled veteran about ready for retirement. None of this matters to the Assassins’ Guild; only that you can complete the job and your team are assigned.


With the protection of the Guild, you need not fear retribution once you escape the scene of the crime – the scrubbers have your back. Every trace of you, every piece of camera footage, everyone who will testify that you were there will vanish without a trace. As a result, joining the Assassin’s Guild was never a hard decision for you, even with the possible downsides...

When you are in the field, you have only your equipment, wits and stamina to protect you from discovery and death. Guards, friends and even other assassins may stand between you and your target but you have a mission... and no-one fails the Guild and lives. The few who have ever failed and survived found themselves hunted by other members, a contract the Guild pays for itself. They lived the rest of their short lives looking over their shoulder until the day someone caught up with them and removed them.

Various agencies around the world serve as fronts to offer the Assassins’ Guild’s services, and you are sent wherever the money is. Usually, a team of assassins is sent by the guild to ensure the success of your mission.

Assassins have existed since the birth of Humanity and they have hidden a secret for much of that time: amazing powers manifest in Humans from a certain lineage.

While most Humans will never know this, some assassins have a mutated gene. They identify and train these “Kinetic Abilities” within their ranks. Depending on who you are, it can cause affinity with metal, the ability to create force fields or even to control one of the fundamental forces of the universe! It’s far from a requirement, and not every assassin possesses an ability of any kind, but those that do are often seen as vocational assassins.

The contracts The Organisation provides are from anonymous sources: you generally don’t know, and are not encouraged to care, who the client is, as long as you are paid.

You don’t work alone, however: any good hitman knows that a support team is vital to survival. Any of the others in your team may also be skilled assassins, but only one of you can be the trigger man on any mission. Fortunately, they pay is distributed equally by The Organisation to everyone who contributes.

Your phone rings; number withheld. It is that time again.

You have a mission to complete. You are given a location and a name – your contact, not your target.

You grab the small bag you keep by the door and stride out confidently.

Your next target will never see what’s coming...

Era: Lyres

Lyre Lyre Pants on Fire

Game Master Mark C

Lyres, a storytelling game. Adventuring is dangerous, not to mention messy and cold.

Instead stay in the cities. Tell tales of your "adventures" for coin but careful not to get caught out.

All the perks of adventuring with none of the risks.

“Adventuring... Are you kidding me? That sounds dangerous... not to mention plain unsanitary!” – Anonymous

In this game, you are Bards, Rogues, Barbarians and Warriors who need to make a living, just like everyone else... but you aren’t dumb enough to go fighting Skeletons and Zombies in crypts or to tangle with Vampires... (Well, more likely, you’d never make it as adventurers, not that you’ll admit that!).

Instead, you stay in the cities, hanging around the bars and brothels to entertain people with your stories of adventure (which happen to be completely untrue!) and earning money from their patronage. Whether this is just in the form of appreciation for an entertaining evening or a display of gratitude for slaying a troublesome Dragon is completely up to you and your group.

Of course, you’re spending your life lying, and if you’re discovered, the result will most likely be unpleasant, as you are not quite as skilled in combat as you claim to be! There are monsters out there... probably. Either way, people are afraid enough of the possibility to be manipulated. Thus, the “Lyres” were born.

The city of Yarnolth is the ideal place for you to weave your tales: an abundance of taverns, free speech and enough merchants with Gold clinking in their pockets to make it worth your while. The stories you tell can take any form you like – in most cases, the more outlandish the better!

Of course, there are a few things that practitioners of Lyres’ arts have to avoid:

  • Looking less than adventurers. Dirty and unshaven are fine if you’ve just returned from the Death Marshes but ragged clothes are another matter.

  • Claiming to use magic. People may believe in the occasional divine intervention but everyone knows there’s no such thing as throwing fireballs!

  • Ending up in too many bar fights. This will only lead people to believe that you are pathological liars who can’t keep their mouths shut.

  • Getting caught stealing from citizens of Yarnolth – the penalties are severe!

  • Being seen murdering a citizen of Yarnolth – a good brawl is one thing but killing someone? That gets you executed.

Era: The Empowered

Spandex or Leather

Game Master Mark C

Era: The Empowered is a Tabletop RPG based in a world where superpowers are real. Across the world, individuals are emerging as heroes and villains.

You will play as one of these “Empowered” with remarkable abilities. Whether your ability is to harness the power of flame, read others’ minds or super strength, both sides will be interested in you…

Era: The Empowered offers an opportunity for balanced characters with all types of abilities, from super strength to resurrection! The innovative Power Tree mechanic, designed and integrated into the Era d10 rule set for this game, provides the opportunity to build whatever powers you want.

the empowered