List of the previous Pathfinder games played at Hobbits Hole Roleplaying Club
Pathfinder Second Edition is a refined pen-and-paper RPG for those who crave tactics.
Where Pathfinder Second Edition excels is in making combat less complicated than it was previously. It does that, at the most basic level, by refining the rules for what a player can do on their turn. This “action economy,” as it’s called, is far simpler in Second Edition than it was before. The result is a game system that’s much easier to learn, and far more easy to run for harried game masters at the table.
Pathfinder characters can now only perform three actions on their turn. Those actions might include drawing your sword, casting a spell, or yelling something to someone in your party. Everything you do in combat has a cost in actions, and every cost for every action is clearly explained. As a result, Pathfinder Second Edition feels unified and complete, rather than a hodgepodge of errata and exceptions that had accumulated for its previous iteration.
Multiple homebrew campaigns
Game Master Colin
Out of the Abyss
Game Master Colin
Imprisoned in a remote drow outpost! You wouldn't wish this fate upon anyone, yet here you are - locked in a dark cave, the cold, heavy weight of metal tight around your throat and wrists. You are not alone. Other prisoners are trapped in here with you, in an underground outpost far from the light of the sun.
Your captors include a cruel drow priestess who calls herself Mistress Ilvara of House Mizzrym. Over the past several days, you've met her several times, robed in silken garments and flanked by two male drow, one of whom has a mass of scars along one side of his face and neck.
Mistress Ilvara likes to impress her will with scourge in hand and remind you that your life now belongs to her.
"Forget who you were, learn to obey, and you may survive."
Her words echo in your memory, even as you plot your escape.
As discussed in this thread I will be running an underdark campaign based around a modified version of the 5th Edition Adventure Out of the Abyss converted to Pathfinder rules. The posters in the original thread were interested in a mostly drow game but other races will be considered provided they have a plausible reason for being imprisoned in a remote drow outpost.
In terms of setting I generally run the Underdark as having openings to multiple planes, including alternate material planes and the game will therefore include a mixture of elements from Golarion and Faerun (Forgotten Realms). Notably drow faith is divided fairly evenly between those who worship Lolth and those who worship one of the Demon Lords, with a small minority worshiping other evil deities.