Hobbits Hole RolePlaying Club
Looking for a place to play tabletop role playing games (RPG) in South East London?
Feeling the need to roll some dice for Dungeons & Dragons (D&D), Savage Worlds and other RPG systems?
Well welcome to Hobbits Hole Roleplaying Club in SE London.
We meet each week from 7pm-11pm for tabletop gaming and have a great mix of experienced GMs and enthusiastic players which The Hobbits Hole Roleplaying Club is a friendly bunch of gaming guys and girls who meet every Wednesday night in Bromley night in South East London and online on Friday night to role play a variety of games.
The roots of the Hobbits Hole Roleplaying club stretch all the way back to 1999 and has met at a number of venues across South East London before finally settling on our current home in Bromley.
All of this makes for a great atmosphere within our club.
We always try to keep an empty chair at each gaming table so if anyone wants to come to the club for a visit they are welcome to join in for the evening.
Tabletop RPGs and Boardgames
We play a wide range of Roleplaying Games (Tabletop RPGs or TTRPGs), Boardgames and Tabletop Wargames at Hobbits Hole in Bromley SE London, including Call of Cthulhu, Dungeons and Dragons, Pathfinder, Shadowrun, Warhammer and many many more, as well as some of our members own creations.
South East London
Our South East London location is within easy reach of Bexley, Bexleyheath, Bromley, Catford, Crayford, Croydon, Dartford, Eltham, Greenhithe, Greenwich, Lewisham, Orpington, Sidcup, Swanley, Welling and West Wickham.
We even have club members that travel from Guildford and Essex to us.
The subs for Apr 2021 – March 2022 are therefore as follows:
Annual members £85 - paid pro rata rate
Weekly members £2
Online members £12 - runs from April through to March
If you're interested in visiting the Hobbits Hole RPG club in South East London, please contact us to let us know in advance.
New Members have their first 3 weeks free as part of their trial.
Current Roleplaying Games being played
The Two-Headed Serpent is an action-packed, globe-spanning, and high-octane campaign set in the 1930s for Pulp Cthulhu. The heroes face the sinister conspiracies of an ancient race of monsters hell-bent on taking back a world that was once theirs.
Working for Caduceus, a medical aid organization, the heroes will loot a lost temple in the forests of Bolivia, go head-to-head with the Mafia in New York City, face a deadly epidemic in the jungles of North Borneo, uncover the workings of a strange cult in dust-bowl-era Oklahoma, infiltrate enemy territory inside an awakening volcano in Iceland, face the horrors of hideous medical experiments in the Congo, race to control an ancient and powerful artifact on the streets of Calcutta, and ultimately travel to a lost continent for a desperate battle to save humanity from enslavement or annihilation!
If you liked Hellboy’s take on occult horror meets pulp, then you’ll instantly love The Two-Headed Serpent.
Deadlands (Savage Worlds) Imagine an alternative West where things are wilder, weirder, and whole lot more deadly. Basically, it’s Cthulhu meets Cowboy/girl. Things began to change during the civil war. Apparently at Gettysburg, the dead on the battlefield wouldn’t stay…well, dead. Now rumours whisper of mysterious beings called the Reckoners who create monsters and use magic to turn the west into Hell itself. It’s already started on the West Coast.
California has shattered into a labyrinth of flooded sea-canyons, and a mysterious super-fuel called “ghost rock” has been discovered. More valuable than Gold or Diamonds, this strange material has spawned as much war and strife as it has “steampunk” devices.
Players are steely-eyed gunfighters, card-slinging sorcerers called hucksters, mysterious shamans, brave warriors, mad scientists, and more who battle against evil and attempt to prevent the “Reckoning”.
‘The city of Raukirk used to be the capital of the wild nation of Velnaya. As monsters and evils lurked in the wooded lands it remained a beacon of light. That was 300 years ago now.
Raukirk simply vanished from all the maps one day, the roads missing and all rangers and magic unable to locate it.
Fortunately with its disappearance the encroaching beasts and other plagues on the land also seemed to recede.
As the centuries rolled past Velnaya recovered from the loss and Raukirk became just another legend as people enjoyed the newfound peace.
Now though, as foul creatures begin to be seen again in the woods, a freak wildfire has revealed a path where people are adamant there was not one just a day before. It leads to Raukirk.
Early investigators report the walls overgrown, and the city silent with the fate of its inhabitants a mystery.
Driven from lands farther north by more powerful dragons, a young white dragon named Cryovain has descended upon the Sword Mountains, claiming the snow-capped range as its domain. Typical of its kind, Cryovain is dim-witted and cruel. The dragon patrols the skies around Icespire Peak, surveying its territory while hunting for food and easy treasure. With each passing day, the dragon's domain grows as it ranges farther across the land, preying on anything it can catch with its claws or freeze to death with its icy breath. Sightings of the dragon are becoming more common, as are its attacks.
In the last three or four years, settlers from the cities of Neverwinter and Waterdeep have begun the hard work of reclaiming the ruins of Phandalin. The new settlement is home now to farmers, woodcutters, fur traders, and prospectors drawn by stories of gold and platinum in the foothills of the Sword Mountains. The arrival of a white dragon threatens to destroy all that they've worked to rebuild.
Rime of the Frostmaiden
System D&D 5E
Game Master Andrew W
Venue: Online every other Friday night
Players: Apo, Rich, Stig, Bruce, Mark C, George - New Players welcome
Some secrets are worth dying for
In Icewind Dale, adventure is a dish best served cold.
Icewind Dale: Rime of the Frostmaiden is a tale of dark terror that revisits the forlorn, flickering candlelights of civilization known as Ten-Towns and sheds light on the many bone-chilling locations that surround these frontier settlements.
Isle of the dreaded accursed
System D&D 5E
Game Master Richard C
Venue: Online every other Friday night
Players: Apo, Andrew W, Stig, Carol, Mark C, Dave H- New Players welcome
When the sea goddess Elvirath discovered that her high priest had become obsessed with necromancy, she unleashed her wrath.
Her once beautiful temple was desecrated, filled with hideous undead that used to be her most devout worshippers.
Ships founder on sharp rocks. Sailors are dying of foul plagues. Powerful creatures from the deep are surfacing again. It has to stop.
Somebody has to deliver the most valuable sacrifice Elvirath has ever received.