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We want you. We're looking for new members. If you're over 18 and daydream about slaying Trolls, piloting Starships and exploring distant worlds, check out our website, and if we look like your cup of tea, contact info@hobbitshole.uk to arrange a time to pop in and try out a table top roleplaying game.

Hobbits Hole Roleplaying Club

Looking for a place to play tabletop role playing games (RPG) in South East London?

Feeling the need to roll some dice for Dungeons & Dragons (D&D), Savage Worlds and other RPG systems?

Well welcome to Hobbits Hole Roleplaying Club in SE London.

We meet each week from 7pm-11pm for tabletop gaming and have a great mix of experienced GMs and enthusiastic players which The Hobbits Hole Roleplaying Club is a friendly bunch of gaming guys and girls who meet every Wednesday night in Bromley night in South East London and online on Friday night to role play a variety of games.

The roots of the Hobbits Hole Roleplaying club stretch all the way back to 1999 and has met at a number of venues across South East London before finally settling on our current home in Bromley. 

All of this makes for a great atmosphere within our club.

We always try to keep an empty chair at each gaming table so if anyone wants to come to the club for a visit they are welcome to join in for the evening.

Tabletop RPGs and Boardgames

We play a wide range of Roleplaying Games (Tabletop RPGs or TTRPGs), Boardgames and Tabletop Wargames at Hobbits Hole in Bromley SE London, including Call of Cthulhu, Dungeons and Dragons, Pathfinder, Shadowrun, Warhammer and many many more, as well as some of our members own creations. 

South East London

Our South East London location is within easy reach of Bexley, Bexleyheath, Bromley, Catford, Crayford, Croydon, Dartford, Eltham, Greenhithe, Greenwich, Lewisham, Orpington, Sidcup, Swanley, Welling and West Wickham.

We even have club members that travel from Guildford and Essex to us.


The subs for Apr 2023– March 2024 are therefore as follows:

If you're interested in visiting the Hobbits Hole RPG club in South East London, please contact us to let us know in advance. 

New Members have their first 3 weeks free as part of their trial.

Current Roleplaying Games being played

Two headed Serpent 

System Pulp Cthulhu D100

Game Master Andy 

Venue: Glanville Hall Wednesday night

Players: Andrew W, Carol, Freddie M, Graham W, Neil, Richard T

Table Full

The Two-Headed Serpent is an action-packed, globe-spanning, and high-octane campaign set in the 1930s for Pulp Cthulhu. The heroes face the sinister conspiracies of an ancient race of monsters hell-bent on taking back a world that was once theirs. 

Working for Caduceus, a medical aid organization, the heroes will loot a lost temple in the forests of Bolivia, go head-to-head with the Mafia in New York City, face a deadly epidemic in the jungles of North Borneo, uncover the workings of a strange cult in dust-bowl-era Oklahoma, infiltrate enemy territory inside an awakening volcano in Iceland, face the horrors of hideous medical experiments in the Congo, race to control an ancient and powerful artifact on the streets of Calcutta, and ultimately travel to a lost continent for a desperate battle to save humanity from enslavement or annihilation!

If you liked Hellboy’s take on occult horror meets pulp, then you’ll instantly love The Two-Headed Serpent.  

Dragon of Icepire Peak 

System: D&D 5e

Game Master Jason

Venue: Glanville Hall  Wednesday night

Players: Adi, Chris J, Helen H, Marco, Julia, George F

Driven from lands farther north by more powerful dragons, a young white dragon named Cryovain has descended upon the Sword Mountains, claiming the snow-capped range as its domain. Typical of its kind, Cryovain is dim-witted and cruel. The dragon patrols the skies around Icespire Peak, surveying its territory while hunting for food and easy treasure. With each passing day, the dragon's domain grows as it ranges farther across the land, preying on anything it can catch with its claws or freeze to death with its icy breath. Sightings of the dragon are becoming more common, as are its attacks.

In the last three or four years, settlers from the cities of Neverwinter and Waterdeep have begun the hard work of reclaiming the ruins of Phandalin. The new settlement is home now to farmers, woodcutters, fur traders, and prospectors drawn by stories of gold and platinum in the foothills of the Sword Mountains. The arrival of a white dragon threatens to destroy all that they've worked to rebuild.

Ovion Office

System D&D 5e

Game Master Dan C

Venue: Glanville Hall Wednesday night

Players:  Jerrie, Josh, Kat, Ben, Callum, James

5e Ovion Office Is an odd mix 5e office based things, Eldritch horror, standard DND and Top ten things you should not know about FAX machines.(Ink not included). More Roleplay based game but all player driven so okay with fighting all the time. Starts at level 3 point buy or standard array for scores.


To my beloved Wife I do not know if you get this letter all I hope is that someone will find this and not make the same mistakes as I did. 

1 day of this OFFICE Place ??? 

I was told about this by some odd looking man dress in a white coat and as you know we needed the gold. 

So I took the offer, went into the mine to help him dig out more living space he needed there and this was fine till a odd buzzing sound.

The next thing I know I wake up chained to some kind of desk. Feeling groggy looking around in now what seem to be a prison I see others moving things of there desk. Some monster is barking some at me. I don't understand I reply and the monster lets out a grunt "Well look like this one will need some more onboard training power point sessions". 

A woman elf next me put her frail hand on my shoulder, I turn to face her seeing a pleading look and a slow shake of her head... 

SIR Weiser of Magn 


System Paranoia

Game Master Richard

Venue: Glanville Hall Wednesday night

Players: Mark C, Jo, Will, Liam, Mohit, Simon H

Paranoia is a game of dark humor that occasionally — or frequently, depending on the group — veers into absurdity. The player characters aren’t misunderstood heroes; they’re bumbling idiots with little power of their own, caught in a rigid hierarchy that pits them against each other. Ruled by an erratic tyrant, the PCs are ordered from place to place with little explanation and tasked with resolving problems far beyond their understanding or capabilities. Petty infighting and character death are not just possible; they’re actively encouraged. This game isn’t meant for min-maxers: players aren’t even allowed to know the full rules, nor are GMs expected to strictly follow them. 

Imagine a future where humanity has been either partially or completely eradicated (presumably by nuclear war). Before this great cataclysm, a number of bunkers were created to preserve the future of the human race.

One such bunker is Alpha Complex. Its overseer is The Computer, a perfect satire of Cold War programming. The Computer is erratic, manipulative, authoritarian, demanding, and above all paranoid: its overriding fear is that Communists, mutants, and traitors are lurking everywhere within its otherwise spotless enclave. 

The Hunted

System Era Empowered

Game Master Mark C

Venue: Online  every Friday night

Players: Apo, Rich, Stig, Andrew W, Dave H - New Players welcome

The Heros are now being hunted, but crime does not stop and criminals still need to be brought to justice, despite the team now also being hunted.

Dungeon Crawl Classics 

System: Dungeon Crawl Classics 

Game Master Graham

Venue: Glanville Hall Wednesday night

Players:   Andy D, James W,, Jo F and Neil

Dungeon Crawl Classics is very much it’s own take on adventuring. Utilising a standard D20 system and borrowing from the early D&D ruleset, it forges its own path and rewards player creativity to overcome challenging odds. 

The campaign will be free-flowing from one adventure to the next, although these are not set in stone, and will be chosen to suit the direction things are heading in or the adventuring party we find ourselves with. These range from otherworldly expeditions into the realms of law and chaos, hub town adventures with mysteries to solve, and deep deep dungeons where resource management and mapping will be key. 

So, Ye who be not afraid, raise up thine pitch fork, or bee keeping staff, or crutches. Your town has been terrorised for far too long… it is time for action! 

City of Nuln 

System Warhammer

Game Master Chris

Venue: Glanville Hall Wednesday night

Players: Ahmar A (Em), Freddie M, Joshua G and Will L

Travelling to the City of Nuln a group of adventures form, their desire to make connections, get employment and more importantly, earn some Crowns being all too enticing. Finding a job in the city of opportunity isn't too hard, but the deep swill of the city's heart is as dark and rotten as the dangers it contains. How will you face these dangers and flourish with your lives, body and mind intact? 

WFRP 4e uses a D100 system with bonuses for targets, D10s are recommended. The system itself is mid/high-fantasy and far more brutal than D&D. Prepare to lose stats, fingers, limbs, sanity and characters on your adventure. It would be recommended to have a basic understanding of the lore at a high level, there are plenty of resources around for free that can be read in a few minutes 


System Troika!

Game Master Liam

Venue: Glanville Hall Wednesday night

Players: Dan, David H, Jerrie and  Mark C

Troika! in Discworld meets Charles Stross's Laundry via Time Bandits 

It's certainly alot more Pratchett than the Gurps rule set of the official rpg setting 

Discworld comes from the genius of the English author Terry Pratchett, a flat planet balanced on the backs of four elephants which in turn stand on the back of a giant turtle.  Discworld frequently parody or take inspiration from classic works, usually fantasy or science fiction, as well as mythology, folklore and fairy tales, and often use them for satirical parallels with cultural, political and scientific issues.

d&d 5e

Expedition to Kings Cove

System: D&D 5e

Game Master Andrew W

Venue: Glanville Hall Wednesday night

Players: Helen H, Marco, Richard T and Simon H

5e D&D game for characters starting at level 1. 

The notice read “artisans with adventuring experience needed” to travel to new lands, help rebuild a town and explore perilous places.

Upon further enquiry it turns out that a merchant company called the Onyx Enclave have a trade route between the mainland and various settlements on the Kings Cove, a little-known stretch of coastline a very long way away.

Concern has been raised about Larzetown which is one of the settlements. The Onyx Enclave are hiring skilled people like you to travel there and under the instruction of Admiral Pustulus Lork: 

Should the mission be completed and your alive at the end of it then you will be transported back to the mainland. It couldn’t be simpler. 

You set sail on “The Singing Siren” for a four-week voyage to Larzetown. Our story begins as Larzetown comes into view and you wonder not for the first time what you have let yourself in for. 

Expedition to Kings Cove is a 5e D&D game that I would like to run for one rotation from April. Players will create 1st level characters with bespoke artisan backgrounds. The game will be a mixture of adventuring where characters will explore and gain levels in their class as well as downtime where they will contribute their skills to rebuilding Larzetown. 


System: D&D 5e

Game Master Jason

Venue: Glanville Hall Wednesday night

Players: Benjamin C, George F, Kat and  Richard C

In a forgotten corner of the reams lies Mystvale, a rugged and isolated land amidst the mountains. The people of Mystvale are tough and self-sufficient, surviving and thriving there for centureies. But now strange and terrifying new threats are stalking their homeland, far beyond anything they have faced before, and threatening to destroy their way of life.

Their call for help has been heard.

Join the reconnaissance party, travel to Mystvale and assess the situation. This is your opportunity to gain experience, develop your talents and doo good in this world. A wide range of skills will be needed to handle the terrain, gain the trust of the locals, and understand the dangers.

Interested? Contact Father Abraham at the Hobbit;s Hole Inn wihtout delay!

A Dungeons and Dragons 5th edition original adventure: