Possible
Future Games

The following games have been proposed by GMs to be run at a future rotation at Hobbits Hole Roleplaying Club.

Some of the games in the mixing pot for future rotations

TBC

System Warhammer

Game Master Chris

Venue: Glanville Hall Wednesday night

Travelling to the City of Nuln a group of adventures form, their desire to make connections, get employment and more importantly, earn some Crowns being all too enticing. Finding a job in the city of opportunity isn't too hard, but the deep swill of the city's heart is as dark and rotten as the dangers it contains. How will you face these dangers and flourish with your lives, body and mind intact? 


WFRP 4e uses a D100 system with bonuses for targets, D10s are recommended. The system itself is mid/high-fantasy and far more brutal than D&D. Prepare to lose stats, fingers, limbs, sanity and characters on your adventure. It would be recommended to have a basic understanding of the lore at a high level, there are plenty of resources around for free that can be read in a few minutes 

As Yet Untitled 

System: Mix

Game Master Richard T

Venue: Glanville Hall Wednesday night

A table where people take turns to run a shorter games/oneshots across a rotation? 

Maybe a less intimidating way for people to start GMing?

TBC

System: D&D 5e

Game Master Andrew W

Venue: Glanville Hall Wednesday night

5e D&D game for characters starting at level 1. 

d&d 5e

Wild beyond the Witchlight 

System D&D 5e

Game Master Richard T

Venue: Glanville Hall Wednesday night

A wickedly whimsical adventure for the world’s greatest roleplaying game. Once every eight years, the fantastic Witchlight Carnival touches down on your world, bringing joy to one settlement after the next. Its owners, Mister Witch and Mister Light, know how to put on a good show. But there’s more to this magical extravaganza than meets the eye! The carnival is a gateway to a fantastic Feywild domain unlike anything found on the Material Plane. 

Theros 

System D&D 5e

Game Master Richard T

Venue: Glanville Hall Wednesday night

Welcome to Theros from the world of Magic: The Gathering, where legends walk the lands. This is a realm shaped by deities and the deeds of heroes. 

Isle of the dreaded accursed

Game Master Richard C

Venue: Glanville Hall Wednesday night

When the sea goddess Elvirath discovered that her high priest had become obsessed with necromancy, she unleashed her wrath.

Her once beautiful temple was desecrated, filled with hideous undead that used to be her most devout worshippers.

Ships founder on sharp rocks. Sailors are dying of foul plagues. Powerful creatures from the deep are surfacing again. It has to stop.

Somebody has to deliver the most valuable sacrifice Elvirath has ever received.

TBC

System: Dark Heresy 2e

Game Master Dan C

Venue: Glanville Hall Wednesday night

Dark Heresy Based in the grim dark Warhammer 40k universe where the future is an eternal war, mankind unites under the God Emperor’s banner to battle aliens and demonic entities from the Warp.

In Dark Heresy players take on the roles of Acolytes of the God Emperors' Inquisition. You stand in the front line of a great and secret war where your duty is to hunt out the foul stench of heresy, the vile alien, and the twisted influence of Chaos.

You will tread where others fear, venturing to distant planets, ancient space hulks and the unsavoury depths of the under-hive. You will never know fame nor reward, yet if you stand resolute your deeds will be whispered to the God-Emperor of Mankind and your name will be revered for millennia. Something terrible stirs upon the pleasure planet of Quaddis. Portents and ancient evils become evident as the penultimate 13th Hour approaches. 

Will your Acolytes be able to discover the secret of the Haarlock's Legacy in time? 

From the bloody, labyrinthine Red Cages to the mansion of Gabriel Chase, the adventure draws the Acolytes into the dark underside of Quaddis. 

The affairs of the notorious Rogue Trader Erasmus Haarlock take form, setting the stage for the fate of the Calixis Sector

dark heresy 2e

Harrlock's Legacy 

System: Dark Heresy 2e

Game Master Jo F

Venue: Glanville Hall Wednesday night

The Haarlock's Legacy trilogy offers a satisfying experience for new and veteran players alike, as they travel throughout the Calixis Sector uncovering dark secrets and investigating a suspicious pattern of events. This thrilling adventure transports players into the midst of bloodbaths, power-plays, and sanity-shredding secrets, leading up to a shattering climax that will decide the future of hundreds of worlds. 

TBC

System: D&D 5e

Game Master Dan C

Venue: Glanville Hall Wednesday night

5e D&D game for characters starting at level 1. 

d&d 5e

Gaslight or 1920’s

System: Call of Cthulhu

Game Master Andrew W

Venue: Glanville Hall Wednesday night


Anonassi Encounters

System Era: Chosen

Game Master Mark C

The Chosen, Legions of creatures are invading our world and taking people. Only a few “Chosen” individuals can see them – less than 1% of the population. But we have to fight back. 

Join the war against creatures from another dimension, fighting for Humanity across the centuries against the hordes from a dark universe hoping to take over our own… 

This a day 0 for you Chosen, strange things are occurring in Harbour City, can you discover the truth before......

ERA: Chosen

Powers - Blessing or a Curse?

System Era: Empowered

Game Master Mark C

Venue: Glanville Hall Wednesday night

The Empowered are coming into being, how, what or why is unknown, all that is known is Government are afraid. What they fear they make illegal.

The team battle with the abilities in a world that hates them, protecting the civilians from bigger wider frets, but are they thanked or loathed, time will tell.........

https://markgmrpg.blogspot.com/p/era-empowered.html

Era: The Empowered is a Tabletop RPG based in a world where superpowers are real. Across the world, individuals are emerging as heroes and villains.

You will play as one of these “Empowered” with remarkable abilities. Whether your ability is to harness the power of flame, read others’ minds or super strength, both sides will be interested in you…

Era: The Empowered offers an opportunity for balanced characters with all types of abilities, from super strength to resurrection! The innovative Power Tree mechanic, designed and integrated into the Era d10 rule set for this game, provides the opportunity to build whatever powers you want. 

the empowered

Era: Hitman

System: Era: Hitman

Game Master Mark C

In this game, you are a hitman, an assassin who eliminates targets for anyone paying the right amount.

Whether your skill is stealth, approaching your enemies unseen, firing a bullet from a neighbouring rooftop, hacking automated defences or demolishing a building to eliminate everyone inside, you are always in demand. You might be new to being an assassin, or you might be a grizzled veteran about ready for retirement. None of this matters to the Assassins’ Guild; only that you can complete the job and your team are assigned.

hitman

Symbaroum (the original not the 5e conversion)

System Symbaroum (the original not the 5e conversion)

Game Master Andy 

Venue: Glanville Hall Wednesday night

Symbaroum (the original not the 5e conversion) A dark and gritty fantasy set around the huge forest of Davokar which covers the mighty ruins of Symbar. You play tomb raiders and adventures who risk the dangers of the forest to recover artefacts to sell to the highest bidder. The deeper you go into the forest the more dangerous it gets and the more you open yourselves to the corruption that lingers in the ruins, but the richer the prizes. 

The One Ring (2e) Be a Hobbit or a Ranger or a Man of Bree etc in Middle Earth between the Battle of Five Armies and the War of the Ring. Try and keep the shadow at bay whilst enjoying second and third breakfasts as Sauron gathers his strength away to the south in Mordor. 

Traveller Travel the galaxy in a “previous used” spaceship, what could possibly go wrong. Do what you need to do to keep your ship flying and heading out into the “black” as you deliver mail, cargo and people, some of it legal. The Spinward Marches and the Trojan Reach awaits. 

Traveller 

System Traveller 

Game Master Andy 

Venue: Glanville Hall Wednesday night

Travel the galaxy in a “previous used” spaceship, what could possibly go wrong. Do what you need to do to keep your ship flying and heading out into the “black” as you deliver mail, cargo and people, some of it legal. The Spinward Marches and the Trojan Reach awaits. 

Scum and Villainy

System Star Wars

Game Master Richard T

Venue: Glanville Hall Wednesday night

A wickedly whimsical adventure for the world’s greatest roleplaying game. Once every eight years, the fantastic Witchlight Carnival touches down on your world, bringing joy to one settlement after the next. Its owners, Mister Witch and Mister Light, know how to put on a good show. But there’s more to this magical extravaganza than meets the eye! The carnival is a gateway to a fantastic Feywild domain unlike anything found on the Material Plane. 

TBC 

System: Dredd

Game Master Jo F

Venue: Glanville Hall Wednesday night

The setting of Judge Dredd is a dystopian future Earth damaged by a series of international conflicts; much of the planet has become radioactive wasteland, and so populations have aggregated in enormous conurbations known as 'mega-cities'. The story is centred on the megalopolis of Mega-City One, on the east coast of North America. Within Mega-City One, extensive automation (including intelligent robots) has rendered the majority of the population unemployed. As a consequence, the general population is prone to embracing any fashion or craze they encounter. Mega-City One is surrounded by the inhospitable "Cursed Earth", a radioactive desert populated by outlaws and mutants. Much of the remaining world's geography is somewhat vague, although other mega-cities are visited in the strip.

Mega-City One's population lives in gigantic towers known as City Blocks, each holding some 50,000 people. Each is named after some historical person or TV character, usually for comic effect. Mega-City One extends from Boston to Charlotte; but extended into Florida before the Apocalypse War laid waste to the southern sectors. At its height, the city contained a population of about 800 million; after the Apocalypse War, it was halved to 400 million.

Street Judges act as police, judge, jury, and executioner. Capital punishment in Mega-City One is rarely used, though deaths while resisting arrest are commonplace. Numerous writers have used the Judge System to satirize contemporary politics.

Judges, once appointed, can be broadly characterised as "Street Judges" (who patrol the city), and administrative (office-based) Judges. The Justice Department is responsible not only for law enforcement, but is also the government, since the United States was overthrown in 2070 following the Third World War, which devastated much of America. The Judges are a ruling class, the ordinary citizens having no participation in government except at the municipal level. Dredd was once offered the job of Chief Judge, but he refused it.

The Judge System has spread world-wide, with various super-cities possessing similar methods of law enforcement. As such, this political model has become the most common form of government on Earth, with only a few small areas practicing civilian rule.

Mouseguard

System: Mouseguard

Game Master Jo F

Venue: Glanville Hall Wednesday night

Mouse Guard is set in a world of sapient mice who live in a medieval era, paralleling the same age in human history, though in their world there are no humans. Its stories revolve around a brotherhood of mice known as the "Mouse Guard" who have sworn an oath to serve their fellow civilian mice in times of need, including making safe passage for them through the wilderness and protecting them from predators 

TBC

System: Forbidden Lands

Game Master Jo F

Venue: Glanville Hall Wednesday night

Forbidden Lands is a new take on classic fantasy roleplaying. In this sandbox survival roleplaying game, you’re not heroes sent on missions dictated by others – instead, you are raiders and rogues bent on making your own mark on a cursed world. You will discover lost tombs, fight terrible monsters, wander the wild lands, and if you live long enough, build your own stronghold to defend. 

Port Blacksand

System: Advanced Fighting Fantasy

Game Master Jo F

Venue: Glanville Hall Wednesday night

Recently picked up a copy of Advanced Fighting Fantasy and selfishly have a hankering to run something that will transport the whole table to the fantastic world found within the pages of the Warlock of Firetop Mountain, the Forest of Doom and Deathtrap Dungeon. 

So, if you fancy joining me, we’ll set sail to Port Blacksand – the infamous city of thieves and travel the trade road to the city of Salamonis discovering the nightmarish world behind Steve Jackson and Ian Livingstone’s legendary game books. 

And in case you’re thinking AFF is a poor persons D&D, how very dare you! It’s not. It’s a beautifully streamlined system IMO with a lot of crunch, exciting gameplay and 40 years of pulp fantasy worldbuilding to explore. More to come.. 

North Hammer SAGA

System D&D 5e

Game Master Richard

Online

Based in an original, Norse-inspired setting, they are looking to release regular content, following an expansive and divergent story. 

In the first module, “Overpowered”, the world of Tyrgard is assaulted by a fearsome insectoid race, who strike without warning and then retreat, leaving their victims reeling, but presenting ample opportunity for the right adventurers to exact revenge...

North Hammer Saga

Boardgames

System: Multiple

Game Master Jerrie

Spend the rotation getting together to play board games.

Be it one offs, small or epic games and even campaign games.


TBC

System: Dungeon Crawl Classics 

Game Master Graham

Venue: Glanville Hall Wednesday night

Dungeon Crawl Classics is very much it’s own take on adventuring. Utilising a standard D20 system and borrowing from the early D&D ruleset, it forges its own path and rewards player creativity to overcome challenging odds. 

Character creation is done in a very unique way through the use of a ‘funnel’ dungeon. Each player receives 4 randomly generated villagers who find themselves caught up in local trouble. They are untrained, and range from street beggar to noble to gong farmer. Many will not survive their first adventure, but those who do will find themselves battle forged and acquiring new skills. 

The campaign will be free-flowing from one adventure to the next, although these are not set in stone, and will be chosen to suit the direction things are heading in or the adventuring party we find ourselves with. These range from otherworldly expeditions into the realms of law and chaos, hub town adventures with mysteries to solve, and deep deep dungeons where resource management and mapping will be key. 

There will be player death, but not unfairly so. The system challenges players rather than characters to come up with creative solutions, and gaining an advantage and the upper hand in battle is essential if victory is to be assured. If death does occur then a player will not be out of the action for long, there can always be a cell with a prisoner to be freed around every corner! 

So, Ye who be not afraid, raise up thine pitch fork, or bee keeping staff, or crutches. Your town has been terrorised for far too long… it is time for action! 

TBC

System: Old School Essentials 

Game Master Graham

Venue: Glanville Hall Wednesday night

Old-School Essentials is an award-winning role-playing game of fantastic adventure, monsters, and magic. Players delve into forbidden crypts and forsaken ruins, explore haunted forests and perilous mountain ranges, sail the high seas in search of lost lands, recover fabulous treasures and uncover secrets of ancient magic.

Light, easily modified rules put the focus of play on shared imagination, improvisation, and fun. Modern formatting and layout make the game easy to learn and easy to reference during play. Durable, deluxe quality hardcover books are filled with evocative, old-school art. What's more, Old-School Essentials is 100% compatible with the classic Basic/Expert game from 1981, meaning that decades of adventure are at your fingertips!

TBC

System: Shadowdark 

Game Master Graham

Venue: Glanville Hall Wednesday night

Shadowdark RPG is what old-school fantasy gaming would look like after being redesigned with 50 years of innovation. 

The game is fast, familiar, intuitive, and deadly. It’s built for sword-and-sorcery adventures where fell monsters slither in darkness and frosty gems glint upon forgotten thrones, waiting to be discovered.

In Shadowdark RPG, real time comes into play. A torch only holds back the looming darkness for one hour of actual game time! There isn't a moment to spare when your only light source is guttering low...

Get ready for old-school gaming in a whole new light!

TBC

System: D&D B/X

Game Master Graham

Venue: Glanville Hall Wednesday night

B/X edition is "Dungeons & Dragons" in its basic form where races (Dwarf, Elf and Halfling) are character classes. The rules are easy to learn and character creation is simplified than later editions. 

Powers - Blessing or a Curse?

System Era: Empowered

Game Master Mark C

Venue: Glanville Hall Wednesday night

The Empowered are coming into being, how, what or why is unknown, all that is known is Government are afraid. What they fear they make illegal.

The team battle with the abilities in a world that hates them, protecting the civilians from bigger wider frets, but are they thanked or loathed, time will tell.........

https://markgmrpg.blogspot.com/p/era-empowered.html

Era: The Empowered is a Tabletop RPG based in a world where superpowers are real. Across the world, individuals are emerging as heroes and villains.

You will play as one of these “Empowered” with remarkable abilities. Whether your ability is to harness the power of flame, read others’ minds or super strength, both sides will be interested in you…

Era: The Empowered offers an opportunity for balanced characters with all types of abilities, from super strength to resurrection! The innovative Power Tree mechanic, designed and integrated into the Era d10 rule set for this game, provides the opportunity to build whatever powers you want. 

the empowered

Traveller 

System Traveller 

Game Master Andy 

Venue: Glanville Hall Wednesday night

Travel the galaxy in a “previous used” spaceship, what could possibly go wrong. Do what you need to do to keep your ship flying and heading out into the “black” as you deliver mail, cargo and people, some of it legal. The Spinward Marches and the Trojan Reach awaits. 

GM Adventures

System: Multiple

Game Master A Mix

Venue: Glanville Hall Wednesday night

Enemies within 

System Call of Cthulhu

Game Master Liam

Venue: Glanville Hall Wednesday night

TBC

System DOCTOR WHO

Game Master James

Venue: Glanville Hall Wednesday night

Imagine you could go anywhere. This world or countless others, encountering strange alien races, new cultures or hostile environments. Now imagine you could travel to any time. Meet Robin Hood (and duel him with a spoon!), discover what terrible monster lives under your bed, journey inside a Dalek, or travel to the end of time itself. Where would you go?

With the Doctor Who Roleplaying Game, the power is in your hands! You can go anywhere or anywhen in the universe. It’s not going to be easy. It’ll probably be dangerous. The universe is a hostile place, full of Daleks, Weeping Angels, Cybermen, the Silence, and worse. There will be fear, heartbreak and excitement, but above all, it’ll be the trip of a lifetime.