October to December Rotation

Game Master Jo F

Headstone Hill

System: Deadlands (Savage Worlds)

Game Master Jo F

Deadlands (Savage Worlds) Imagine an alternative West where things are wilder, weirder, and whole lot more deadly. Basically, it’s Cthulhu meets Cowboy/girl. Things began to change during the civil war. Apparently at Gettysburg, the dead on the battlefield wouldn’t stay…well, dead. Now rumours whisper of mysterious beings called the Reckoners who create monsters and use magic to turn the west into Hell itself. It’s already started on the West Coast.

California has shattered into a labyrinth of flooded sea-canyons, and a mysterious super-fuel called “ghost rock” has been discovered. More valuable than Gold or Diamonds, this strange material has spawned as much war and strife as it has “steampunk” devices.

Players are steely-eyed gunfighters, card-slinging sorcerers called hucksters, mysterious shamans, brave warriors, mad scientists, and more who battle against evil and attempt to prevent the “Reckoning”.


Harrlock's Legacy

System: Dark Heresy 2e

Game Master Jo F

Dark Heresy Based in the grim dark Warhammer 40k universe where the future is an eternal war, mankind unites under the God Emperor’s banner to battle aliens and demonic entities from the Warp.

In Dark Heresy players take on the roles of Acolytes of the God Emperors' Inquisition. You stand in the front line of a great and secret war where your duty is to hunt out the foul stench of heresy, the vile alien, and the twisted influence of Chaos.

You will tread where others fear, venturing to distant planets, ancient space hulks and the unsavoury depths of the under-hive. You will never know fame nor reward, yet if you stand resolute your deeds will be whispered to the God-Emperor of Mankind and your name will be revered for millennia. Something terrible stirs upon the pleasure planet of Quaddis. Portents and ancient evils become evident as the penultimate 13th Hour approaches.

Will your Acolytes be able to discover the secret of the Haarlock's Legacy in time?

From the bloody, labyrinthine Red Cages to the mansion of Gabriel Chase, the adventure draws the Acolytes into the dark underside of Quaddis.

The affairs of the notorious Rogue Trader Erasmus Haarlock take form, setting the stage for the fate of the Calixis Sector

dark heresy 2e

Game Master George

The lost city of Raukirk

System: D&D 5e

Game Master George

‘The city of Raukirk used to be the capital of the wild nation of Velnaya. As monsters and evils lurked in the wooded lands it remained a beacon of light. That was 300 years ago now.

Raukirk simply vanished from all the maps one day, the roads missing and all rangers and magic unable to locate it.

Fortunately with its disappearance the encroaching beasts and other plagues on the land also seemed to recede.

As the centuries rolled past Velnaya recovered from the loss and Raukirk became just another legend as people enjoyed the newfound peace.

Now though, as foul creatures begin to be seen again in the woods, a freak wildfire has revealed a path where people are adamant there was not one just a day before. It leads to Raukirk.

Early investigators report the walls overgrown, and the city silent with the fate of its inhabitants a mystery.

You are among the earliest adventurers to be making the journey towards Raukirk.

Whether you are looking for treasure, hidden knowledge and answers or simply adventure (and Raukirk likely holds all three of these in abundance) you will be one of the first to attempt to explore this lost city… and its dangers.’

A D&D 5th edition adventure with challenging combat. Starting at level 3 (Point Buy).

Game Master ........


System: Multiple

Game Master .......

Spend the rotation getting together to play board games.

Be it one offs, small or epic games and even campaign games.