January to March Rotation


System Paranoia

Game Master Richard

Venue: Glanville Hall Wednesday night

Players: Mark C, Jo, Will, Liam, Mohit, Simon H

Paranoia is a game of dark humor that occasionally — or frequently, depending on the group — veers into absurdity. The player characters aren’t misunderstood heroes; they’re bumbling idiots with little power of their own, caught in a rigid hierarchy that pits them against each other. Ruled by an erratic tyrant, the PCs are ordered from place to place with little explanation and tasked with resolving problems far beyond their understanding or capabilities. Petty infighting and character death are not just possible; they’re actively encouraged. This game isn’t meant for min-maxers: players aren’t even allowed to know the full rules, nor are GMs expected to strictly follow them.

The key to making all this work is the setting. When Paranoia was first published, the Cold War had been looming over the world for more than 30 years. The game builds on that history using some stock science fiction tropes, imagining a future where humanity has been either partially or completely eradicated (presumably by nuclear war). Before this great cataclysm, a number of bunkers were created to preserve the future of the human race.

One such bunker is Alpha Complex. Its overseer is The Computer, a perfect satire of Cold War programming. The Computer is erratic, manipulative, authoritarian, demanding, and above all paranoid: its overriding fear is that Communists, mutants, and traitors are lurking everywhere within its otherwise spotless enclave. To defeat these (potentially imagined) threats, The Computer enlists the help of select citizens called Troubleshooters who, as the name indicates, find trouble and shoot it. Of course, if nebulous ne’er-do-wells have infiltrated Alpha Complex, then it stands to reason that some of the Troubleshooters might also be Communist mutant traitors…

Ovion Office

System D&D 5e

Game Master Dan C

Venue: Glanville Hall Wednesday night

Players: Jerrie, Josh, Kat, Ben, Callum, James

5e Ovion Office Is an odd mix 5e office based things, Eldritch horror, standard DND and Top ten things you should not know about FAX machines.(Ink not included). More Roleplay based game but all player driven so okay with fighting all the time. Starts at level 3 point buy or standard array for scores.


To my beloved Wife I do not know if you get this letter all I hope is that someone will find this and not make the same mistakes as I did.

1 day of this OFFICE Place ???

I was told about this by some odd looking man dress in a white coat and as you know we needed the gold.

So I took the offer, went into the mine to help him dig out more living space he needed there and this was fine till a odd buzzing sound.

The next thing I know I wake up chained to some kind of desk. Feeling groggy looking around in now what seem to be a prison I see others moving things of there desk. Some monster is barking some at me. I don't understand I reply and the monster lets out a grunt "Well look like this one will need some more onboard training power point sessions".

A woman elf next me put her frail hand on my shoulder, I turn to face her seeing a pleading look and a slow shake of her head...

SIR Weiser of Magn

Dragon of Icepire Peak

System: D&D 5e

Game Master Jason

Players: Adi, Chris J, Helen H, Marco , Julia, George F

The frontier town of Phandalin is built on the ruins of a much older settlement. Hundreds of years ago, the old Phandalin was a thriving human town whose people were firmly allied with neighboring dwarves and gnomes. Then an orc horde swept through the area and laid waste to the settlement, and Phandalin was abandoned for centuries.

In the last three or four years, settlers from the cities of Neverwinter and Waterdeep have begun the hard work of reclaiming the ruins of Phandalin. The new settlement is home now to farmers, woodcutters, fur traders, and prospectors drawn by stories of gold and platinum in the foothills of the Sword Mountains. The arrival of a white dragon threatens to destroy all that they've worked to rebuild.

Two headed Serpent

System Pulp Cthulhu D100

Game Master Andy

Venue: Glanville Hall Wednesday night

Players: Andrew W, Carol, Freddie M, Graham W, Neil, Richard T

The Two-Headed Serpent is an action-packed, globe-spanning, and high-octane campaign set in the 1930s for Pulp Cthulhu. The heroes face the sinister conspiracies of an ancient race of monsters hell-bent on taking back a world that was once theirs.

Working for Caduceus, a medical aid organization, the heroes will loot a lost temple in the forests of Bolivia, go head-to-head with the Mafia in New York City, face a deadly epidemic in the jungles of North Borneo, uncover the workings of a strange cult in dust-bowl-era Oklahoma, infiltrate enemy territory inside an awakening volcano in Iceland, face the horrors of hideous medical experiments in the Congo, race to control an ancient and powerful artifact on the streets of Calcutta, and ultimately travel to a lost continent for a desperate battle to save humanity from enslavement or annihilation!

If you liked Hellboy’s take on occult horror meets pulp, then you’ll instantly love The Two-Headed Serpent.